home *** CD-ROM | disk | FTP | other *** search
- Demon's Forge
- A Solve By The Wixer
-
- You have been captured by the King's guards for brawling in a tavern. Before
- you were caught, you killed several of the King's best guards. For this, he
- sentences you to the Demon's Forge, a deadly maze of puzzles and problems you
- must solve to get out or die trying! If you get out, the king will give you
- your freedom and your original things. If not then, oh well!
-
- *** Warning, this is not a hint sheet. It is a solution to one of the hardest
- adventure games of all time. If you want hints, try calling the company. ****
-
- The arrow keys are used for movement in this game. Forward is the up arrow,
- left is the left arrow, right is the right and backward is the down arrow.
- What you should type will be enclosed in brackets [ ].
-
- The Solution begins.........
-
- You are at the entrance to the Demon's Forge. [FORWARD]. Now in the entryway,
- you find a costume. You do not need it, however you need what is in it.
- [SEARCH COSTUME. GET THE VIAL. LEFT. LEFT]. You are now in a bedroom. There
- is a chest here. [MOVE THE CHEST. GET THE BAG. OPEN THE CHEST. LOOK IN THE
- CHEST. GET THE BLANKET. GET THE PILLOW. RIGHT. RIGHT. RIGHT. RIGHT]. A skinny
- man now runs by you. He has a piece vital to the game. [FOLLOW MAN]. You
- follow him to a passage with two doors and he disappears. [RIGHT. TALK TO MAN.
- GIVE RATIONS] The skinny man gives you a rod in exchange for the rations.
- [LEFT. FORWARD. USE ROD. GET RED GEM]. The gem allows you to control Joe the
- fire elemental who plays an important part in the game. [BACKWARD. BACKWARD.
- LEFT. LEFT. FORWARD. FORWARD. RIGHT. BURN BAG]. Burning the magic ashes
- summons Joe (see above). [LEFT. FORWARD. BURN DOORS. KILL ASSASSIN. DRINK VIAL.
- KILL ASSASSIN] You have to kill him twice because the first time, he shoots
- you, you drink the poison antidote, then kill him. [SEARCH ASSASSIN. GET CHIME.
- BACKWARD. BACKWARD. GET WATER. DOWN]. Joe evaporates the water in the well and
- you find a door that cannot be opened without the chime. [RING CHIME]. After
- ringing the chime, read the sign and do what it says. [LEFT THEN RIGHT UNTIL
- STOP. FORWARD. GIVE WATER]. This gets rid of the rabbit who kills you after
- you take the wand. [DROP THE CHIME. DROP THE VIAL. GET THE WAND]. The hat does
- nothing. [RIGHT. RIGHT. FORWARD. WAVE WAND]. Using the wand, you cast a
- fireball into the door and it melts it but also starts a fire on the rug.
- [USE THE BLANKET]. This smothers the fire. [FORWARD. GET AXE]. Nothing else in
- here serves any purpose. [BACKWARD. LEFT. LEFT. FORWARD. FORWARD. BREAK THE
- MIRRORS. DROP THE AXE. DROP THE GEM]. You do not want to drop the gem until
- now because the wand explodes if you don't have it. [RIGHT. FORWARD. LEFT.
- FORWARD. LEFT. DIG GARDEN. GET CARROT. RIGHT. RIGHT. CLIMB WALL. GET BOOTS.
- GET PENDANT]. The boots are a one try item so don't wear them. [DOWN. RIGHT.
- RIGHT. FORWARD. FORWARD. READ PENDANT. DROP PENDANT. GET FIRSTSTAFF. WEAR
- BOOTS. DIG ROOF. DROP SHOVEL. DROP BOOTS. GET DIRT]. The staff becomes a shovel
- and the pendant serves no purpose until this room. Now we are goint to solve
- the riddle of the four staves. [LEFT. LEFT. OPEN DOOR. DOWN. FORWARD. PUT DIRT
- IN HOPPER]. Staff one completed and what do you know we're in the staff room
- again. [GET SECOND STAFF. LEFT. LEFT. DOWN. LEFT. BURN SECOND STAFF]. I have
- no idea why you burn it, but you do. Poof.... the staff room again. [GET THIRD
- STAFF. LEFT. LEFT. DOWN. BACKWARD. GET BOTTLE. FORWARD. RIGHT. BREATHE WATER].
- That takes the water from the bottle and you breathe it. [DROP THIRD]. The
- water in the fountain clears. [READ FOUNTAIN]. Abracadabra..... the staff
- room.. for the last time (thank god!). [GET FOURTH]. Getting this animates
- the statue. The statue usually blocks the door on the right but it tells you
- to drop the staff and then leave. It means to the right. So, [DROP BOTTLE.
- DROP FOURTH STAFF. RIGHT]. This is where you need the pillow. The dropoff
- breaks your neck so.... [THROW PILLOW OFF DROPOFF. FORWARD]. You are now at
- the last parts of the game [LEFT. DROP ALL. LEFT. GET ALL. JUGGLE SPHERES].
- If you dont drop all your stuff or you dont juggle the spheres while crossing
- the bridge, it breaks killing you. [RIGHT. GET CARROT. RIGHT. FORWARD. MOVE
- ALTAR. FORWARD. CLOSE DOOR. FORWARD. GET KEY]. Havent you ever heard of magic
- doorways that work when closed? [FORWARD. BACKWARD] What???? You are in a room
- with a blurry sign. [EAT THE CARROT]. Carrots are good for your eyes, right?
- [READ SIGN]. This sign tells you how to kill Anarakull? Arankull? whatever.
- [BACKWARD. LEFT. LEFT. FORWARD. THROW KEY. SWIM. GET KEY. UNLOCK DOOR. OPEN
- DOOR. DROP KEY]. You have just unlocked the Demon's door.... [RIGHT]. The
- demon Anarakull or whatever is here weaving a death spell...... for you!
- aaaaaaa! Don't Panic! Remember the sign : throw the spheres of truth........
- ........................ [THROW THE SILVER SPHERE]. This just pisses him off a
- little bit.............. [THROW THE GOLD SPHERE]. This causes him extreme pain
- and he loses the spell!! [THROW THE PLATINUM SPHERE]. The Demon explodes and
- the throne turns aside.... LETTING YOU OUT!!!!!!!!! Congrat's you have just
- solved one of the hardest adventure games of all time!